Webservices with Go — ReST server with Json/HTTP

I have started working on building webservices in go. This has been a great learning experience and will be sharing my learnings in this series which I am calling Webservices with Go. This will mostly be a 4 post series with 2 posts covering setting up webservice in Go and creating ReST APIs with JSON-over-HTTP. The latter 2 posts covering RPC based server using protobuf and grpc and how to support both RPC and ReST using a gateway.

Why webservice? Because APIs are one of the best method to access resources of a system. Any device can interact with another device using simple APIs.

This post assumes that you already have knowledge about ReST API development over HTTP protocol with JSON as message exchange format. Though the post uses the stated technologies, you can understand the principles and tweak with your own choice of technology.

We will be using the gin-gonic library in Go for adding ReST support. Lets start…

Setting up the base repo
Let the projecy directory be example.com. Inside example we create application hello. So we have base directory structure as example.com/hello. Inside this, I have chosen the package structure as

config -- 
constants --
controller --
dao --
server --

Go Modules
Firstly we need to have a dependency management system. Here we use Go modules.A module is a collection of Go packages stored in a file tree with a go.mod file at its root.

go mod init example.com/hello

This will setup the go modules for dependency management and create a go.mod file. For understand the magic of modules, whenever you want to use any go library, all you need to run is the command

go get <dependency>go get github.com/go-sql-driver/mysql

Tada….And your application has added go library for go’s sql driver for mysql db.

From here, this post will assume that whenever you need a new library you are able to google and go get the dependency in your project. I will try to highlight though.

Setting up application configs
Lets start with setting up bare minimum configs for our db which in my case is a mysql, environment variables, server configs.

package constants
const (
ServerPort = "SERVER_PORT"
DbUser = "DB_USER"
DbPassword = "DB_PASSWORD"
DbHost = "DB_HOST"
DbPort = "DB_PORT"
DbDatabase = "test"
package config
import (
var DefaultServerPort = getEnv(constants.ServerPort, "8080")var DefaultDbUser = getEnv(constants.DbUser, "root")
var DefaultDbPassword = getEnv(constants.DbPassword, "realpassword")
var DefaultDbHost = getEnv(constants.DbHost, "localhost")
var DefaultDbPort = getEnv(constants.DbPort, "3306")
var DefaultDbDatabase = getEnv(constants.DbDatabase, "test")
func getEnv(key string, fallback string) string {
if envString := os.Getenv(key); envString != "" {
log.Print(key, envString)
return envString
log.Print(key, fallback)
return fallback
func GetEnvString(key string, fallback string) string {
return getEnv(key, fallback)
package db
import (
_ "github.com/go-sql-driver/mysql"
type DatabaseConfig struct {
DriverName string
Username string
Password string
Host string
Port string
Database string
MaxIdleConnections int
MaxOpenConnections int
MaxConnLifetime time.Duration
type Connector interface {
setConnection(conn *sql.DB)
type DBStruct struct {
Conn *sql.DB
Config DatabaseConfig
func (d *DBStruct) setConnection(conn *sql.DB) {
d.Conn = conn
func getDbConf(conf RdsConfig) string {
return conf.Username + ":" + conf.Password + "@tcp(" + conf.Host + ":" + conf.Port + ")/" + conf.Database
func (d *DBStruct) connectDB() {
log.Print("Connecting to DB : ", d.Config.Host)
db, err := sql.Open(d.Config.DriverName, getDbConf(d.Config))
if err != nil {

Lets understand what did we do with these 3 files :

  1. In constants.go, we define the centralised constants that can be used across the application. Herein, we have define the constants that map to the environment variables that will be used to supply configs to our application. We have defined the server port and database properties.
  2. In config.go, we define the getEnv() function which try to get the environment variable properties using the os package of Go. In cases where the values are not provided separately, we have defined a default value for the same.
  3. In db.go,
  4. I have defined the based structures which are used for establishing connection to the database via DatabaseConfig struct
  5. I have defined the DBStruct struct which holds a pointer to the sql.DB and a reference to DatabaseConfig struct. The sql.DB comes from the database/sql package of Go. Also observe the github.com/go-sql-driver/mysql imported because that is internally required by database/sql package.

These are all the basic configurations that the application needs. The next job is to move to initialise our connect to our database, server and main.

Connection to DB

package db
import (
type Datastore struct {
Data *DBStruct
func InitialiseDatastore(ds *Datastore) {
dbConfig := DatabaseConfig{
DriverName: "mysql",
Username: config.GetEnvString(constants.DelDbMasterUser, config.DefaultDelDbMasterUser),
Password: config.GetEnvString(constants.DelDbMasterPassword, config.DefaultDelDbMasterPassword),
Host: config.GetEnvString(constants.DelDbMasterHost, config.DefaultDelDbMasterHost),
Port: config.GetEnvString(constants.DelDbMasterPort, config.DefaultDelDbMasterPort),
Database: config.GetEnvString(constants.DelDbMasterDatabase, config.DefaultDelDbMasterDatabase),
ds.Data = db.DBStruct{
Config: dbConfig,

Setting up base server

package servers
import (
type Server struct {
Name string
Dao *db.Datastore
func Start(app *Server, router *gin.Engine) {
app.Dao = new (db.Datastore)
func initDatastore(dao *db.Datastore) {
func engageGinServer(router *gin.Engine) {
log.Print("Starting Server...")
srv := &http.Server{
Addr: ":" + config.GetEnvString(constants.ServerPort, config.DefaultServerPort),
Handler: router,
go func() {
if err := srv.ListenAndServe(); err != nil && err != http.ErrServerClosed {
log.Fatalf("listen: %s\n", err)
quit := make(chan os.Signal)
signal.Notify(quit, os.Interrupt)
log.Println("Shutdown Server ...")

Setting up main to start server

package main
import (
func main() {
engage(&server.Server{Name: "Basic"},
func engage(app *server.Server, router *gin.Engine) {
server.Start(app, router)

You can now try to build and run your server. I would suggest to maintain a makefile in the root folder and create a runnable task there.


go build hello

Just run make app command in your terminal and the server should be setup. If the server is up and running then CONGRATS!!!

NOTE : Observe that controller.Routes is commented. That is because we have not added controller/routes in the project yet.

Though it is not of much use as of now because we have not added any APIs yet. In my next post we will learn to create some APIs and then our server becomes useful.

I will try to finish webservice in Go in the next post mostly by learning to add APIs using controller, routes and handlers. Till then keep learning.

Senior Software Developer from India. Fancy learning and building stuff. Making a habit to share knowledge via blogs

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store